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Entry #2 - Crowdfunding: Project Manager

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Crowdfunding: Project Manager

For 2-5 players.

Objective:

Successfully fund your project and earn the largest profit.

Game pieces:

  • 1 deck of “Backer” cards
  • 1 deck of “Marketing” cards
  • 5 Projects
  • 1 score sheet per player

Project cards set a base Funding Goal, Attraction, Pledge Levels, and Cost. Each Pledge Level may have a different Attraction value.
Marketing cards change these values, or manipulate the Backer cards.
Backer cards are marked with Funds Pledged, and Attraction. A Backer’s funding must be at least equal to a the Pledge Level, and the Pledge Level’s Attraction must be at least equal to the Backer’s in order for a Backer to be played.

Each player is dealt 10 Marketing cards. The players then bid for Projects (one Project at a time) by offering to discard Marketing cards. The highest discard wins the Project. Players may then play up to five Marketing cards on their Project. Remaining Marketing cards are discarded.

Marketing rounds are now played. Player #1 deals seven Marketing cards face up into the center of the table. Starting with the dealer, each player takes a card and applies it to his project. Every player must take a card. When all the cards are gone, another round is played, starting with the next player. When all players have dealt, the Funding Period begins.

Funding lasts for ten rounds. Player #1 deals seven Backer cards face up into the center of the table. Starting with the dealer, each player takes a card and applies it to his Project. If the player is unable to apply any Backer cards to the Project, play passes to the next player. When all the cards are gone, another round is played, and the deal starts with the player who would have selected the next Backer card if any remained.

When all ten rounds of Funding are finished, the funding value of a player’s Backer cards are added together. If the total is less than the Funding Goal, that player is out. The number of Backers is multiplied by the Project Cost, and the total is subtracted from the total funds. The player with the highest remaining funds is the winner.

This game is meant to familiarize players with the basics of running a crowd funded project, including cost management, effects of marketing, and profit margin.


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